Background
I didn't play Monopoly until the ripe old age of 19. The game
is fun with friends (even if the game does take forever), but
I was introduced to rules where players auctioned for
property, which was easily the most fun part of the game.
This inspired me to create a strategy game based around
auctioning called Turf Tactics (later renamed Gambit Gardens),
which I held asynchronously for around 50 members on a discord
server. The participants loved it so much they wanted me to
make it real! So I set out to.
The Process
I envisioned this sort of game as a cutesy, casual party board
game, something to play with friends on the go. As such, this
was my first attempt at making something mobile-first (and on
top of that, portrait orientation as it's generally most
comfortable for users), which came with its own issues.
The 6x6 board had to include a lot of key information, such as
what plants were on the board, how many points they were
worth, and so on.
Furthermore users would have to be able to see what abilities
ALL the plants in their hand and on the board had, which
there's not a lot of room left for after the board is on the
screen.
The Results
Plant cards have three pieces of key info: Their icon, how
many points they are, and what ability they have. I compressed
their icon & points into a small, simplified box, and had them
show their ability as a banner notification-like display when
tapped.
Alongside a myriad of other changes and changing the artstyle
to have a more soft-border-like style, I was able to create a
working demo for Gambit Gardens and have it tested by several
dozen people via Discord.
This also ended up being my first foray into both a LOT of
vector art & animation. Check out the results on Steam!